W3C's supplemental guidance on Making Content Usable for People with Cognitive and Learning Disabilities, and intersectionality with Mental Health

Thematic area of learning: 
Accessibility, Design for All, Mental Health, Cognitive Accessibility
Typical target learners: 
Anyone producing or designing digital content
Learning outcomes of the session
Please list the 3 most relevant learning outcomes by completing the following phrase: At the end of the session the participants will ...
Outcome 1.: 
Understand design patterns for cognitive accessibility and potential intersections with mental health
Outcome 2: 
Understand user needs and cognitive barriers to access
Outcome 3: 
Know how to get involved in research around the intersections of mental health and cognitive accessibility
Proposed format: 
Lecturers / teachers / experts / support figures that will be involved: 
David Fazio, Rain Michaels, Lisa Seeman, E.A. Daffran
Cognitive accessibility is imperative. Digital experiences are ubiquitous and becoming increasingly essential for self care, safety and independence. Cognitive barriers to access may be experienced by individuals who are neurodiverse, have a range of cognitive and/or learning disabilities, are experiencing extreme external stressors, and individuals with a range of mental health considerations. Making Content Usable (http://w3.org/TR/coga-usable) is supplemental guidance from the W3C that helps designers and developers create more cognitively accessible experiences. The Task Force that published this guidance is now researching intersection with mental health. During this session, we will break down the document, help attendees understand how and when to use it, and discuss our research process for the next version.